James Garvey


James is a multidisciplinary designer with over 10 years of experience working in the design field. With a background in architecture, he has built experiences that are grounded in research, strategically driven, and experientially innovative.

James is the recipient of numerous design awards including Cannes Cyber Grand Prix, One Show Best of Discipline UX, FWA’s site of the day and others.

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︎︎︎ Email
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James Garvey



James is a multidisciplinary designer with over 10 years of experience working in the design field.

Resume


︎︎︎ Email
︎︎︎ Linkedin


Procession

AR





Role: UX Design Collaborator
Artist: Dustin Yellin


Procession is one of the first fine-art AR projects based on a realized sculpture to combine animation, collage and archival footage into an explorative interactive soundscape.

It presents our near future: a period of global unrest and environmental destruction, spurred by raging flood waters and massive wildfires. Humanity is faced with a choice: living in ignorance or uniting to preserve what’s left of our planet.








An interactive artwork in a utopian world where human created climate change wreaks havoc as you watch.









Tribeca Film Festival

Procession debuted at Tribeca Film Festival, where attendees were able to experience a Dustin Yellin sculpture in their environment and bring it to life by walking around and inside it, revealing hundreds of narratives within the piece.

Through the accessibility of art, Procession aims to unite people to take action in preserving our natural environment.


















Dustin’s Unique Art

Dustin’s work is known for the layering of cutouts glued in collages on panes of glass. The dense layering creates an overwhelming amount of detail that draws the viewer in.

For Procession, we saw AR as an opportunity to the viewer to occupy and understand each layer of Dustin’s piece.












To Download the experience go to procession.world








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